cinema4d-mcp

Cinema 4D用のPythonスクリプトで、モデリングやアニメーションの自動化を支援します。ユーザーは、複雑なタスクを簡素化し、効率的に作業を進めることができます。スクリプトは、特にアーティストやデザイナーにとって便利で、プロジェクトの生産性を向上させることが期待されます。

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README
Cinema4D MCP — Model Context Protocol (MCP) Server

Cinema4D MCP Server connects Cinema 4D to Claude, enabling prompt-assisted 3D manipulation.

Table of Contents
Components
  1. C4D Plugin: A socket server that listens for commands from the MCP server and executes them in the Cinema 4D environment.
  2. MCP Server: A Python server that implements the MCP protocol and provides tools for Cinema 4D integration.
Prerequisites
  • Cinema 4D (R2024+ recommended)
  • Python 3.10 or higher (for the MCP Server component)
Installation

To install the project, follow these steps:

Clone the Repository
git clone https://github.com/ttiimmaacc/cinema4d-mcp.git
cd cinema4d-mcp
Install the MCP Server Package
pip install -e .
Make the Wrapper Script Executable
chmod +x bin/cinema4d-mcp-wrapper
Setup
Cinema 4D Plugin Setup

To set up the Cinema 4D plugin, follow these steps:

  1. Copy the Plugin File: Copy the c4d_plugin/mcp_server_plugin.pyp file to Cinema 4D's plugin folder. The path varies depending on your operating system:

    • macOS: /Users/USERNAME/Library/Preferences/Maxon/Maxon Cinema 4D/plugins/
    • Windows: C:\Users\USERNAME\AppData\Roaming\Maxon\Maxon Cinema 4D\plugins\
  2. Start the Socket Server:

    • Open Cinema 4D.
    • Go to Extensions > Socket Server Plugin
    • You should see a Socket Server Control dialog window. Click Start Server.
Claude Desktop Configuration

To configure Claude Desktop, you need to modify its configuration file:

  1. Open the Configuration File:

    • macOS: ~/Library/Application Support/Claude/claude_desktop_config.json
    • Windows: %APPDATA%\Claude\claude_desktop_config.json
    • Alternatively, use the Settings menu in Claude Desktop (Settings > Developer > Edit Config).
  2. Add MCP Server Configuration:
    For development/unpublished server, add the following configuration:

    "mcpServers": {
      "cinema4d": {
        "command": "python3",
        "args": ["/Users/username/cinema4d-mcp/main.py"]
      }
    }
    
  3. Restart Claude Desktop after updating the configuration file.

[TODO] For published server
{
  "mcpServers": {
    "cinema4d": {
      "command": "cinema4d-mcp-wrapper",
      "args": []
    }
  }
}
Usage
  1. Ensure the Cinema 4D Socket Server is running.
  2. Open Claude Desktop and look for the hammer icon 🔨 in the input box, indicating MCP tools are available.
  3. Use the available Tool Commands to interact with Cinema 4D through Claude.
Testing
Command Line Testing

To test the Cinema 4D socket server directly from the command line:

python main.py

You should see output confirming the server's successful start and connection to Cinema 4D.

Testing with MCP Test Harness

The repository includes a simple test harness for running predefined command sequences:

  1. Test Command File (tests/mcp_test_harness.jsonl): Contains a sequence of commands in JSONL format that can be executed in order. Each line represents a single MCP command with its parameters.

  2. GUI Test Runner (tests/mcp_test_harness_gui.py): A simple Tkinter GUI for running the test commands:

    python tests/mcp_test_harness_gui.py
    

    The GUI allows you to:

    • Select a JSONL test file
    • Run the commands in sequence
    • View the responses from Cinema 4D

This test harness is particularly useful for:

  • Rapidly testing new commands
  • Verifying plugin functionality after updates
  • Recreating complex scenes for debugging
  • Testing compatibility across different Cinema 4D versions
Troubleshooting & Debugging
  1. Check the log files:

    tail -f ~/Library/Logs/Claude/mcp*.log
    
  2. Verify Cinema 4D shows connections in its console after you open Claude Desktop.

  3. Test the wrapper script directly:

    cinema4d-mcp-wrapper
    
  4. If there are errors finding the mcp module, install it system-wide:

    pip install mcp
    
  5. For advanced debugging, use the MCP Inspector:

    npx @modelcontextprotocol/inspector uv --directory /Users/username/cinema4d-mcp run cinema4d-mcp
    
Project File Structure
cinema4d-mcp/
├── .gitignore
├── LICENSE
├── README.md
├── main.py
├── pyproject.toml
├── setup.py
├── bin/
│   └── cinema4d-mcp-wrapper
├── c4d_plugin/
│   └── mcp_server_plugin.pyp
├── src/
│   └── cinema4d_mcp/
│       ├── __init__.py
│       ├── server.py
│       ├── config.py
│       └── utils.py
└── tests/
    ├── test_server.py
    ├── mcp_test_harness.jsonl
    └── mcp_test_harness_gui.py
Tool Commands
General Scene & Execution
  • get_scene_info: Get summary info about the active Cinema 4D scene. ✅
  • list_objects: List all scene objects (with hierarchy). ✅
  • group_objects: Group selected objects under a new null. ✅
  • execute_python: Execute custom Python code inside Cinema 4D. ✅
  • save_scene: Save the current Cinema 4D project to disk. ✅
  • load_scene: Load a .c4d file into the scene. ✅
  • set_keyframe: Set a keyframe on an objects property (position, rotation, etc.). ✅
Object Creation & Modification
  • add_primitive: Add a primitive (cube, sphere, cone, etc.) to the scene. ✅
  • modify_object: Modify transform or attributes of an existing object. ✅
  • create_abstract_shape: Create an organic, non-standard abstract form. ✅
Cameras & Animation
  • create_camera: Add a new camera to the scene. ✅
  • animate_camera: Animate a camera along a path (linear or spline-based). ✅
Lighting & Materials
  • create_light: Add a light (omni, spot, etc.) to the scene. ✅
  • create_material: Create a standard Cinema 4D material. ✅
  • apply_material: Apply a material to a target object. ✅
  • apply_shader: Generate and apply a stylized or procedural shader. ✅
Redshift Support
  • validate_redshift_materials: Check Redshift material setup and connections. ✅ ⚠️ (Redshift materials not fully implemented)
MoGraph & Fields
  • create_mograph_cloner: Add a MoGraph Cloner (linear, radial, grid, etc.). ✅
  • add_effector: Add a MoGraph Effector (Random, Plain, etc.). ✅
  • apply_mograph_fields: Add and link a MoGraph Field to objects. ✅
Dynamics & Physics
  • create_soft_body: Add a Soft Body tag to an object. ✅
  • apply_dynamics: Apply Rigid or Soft Body physics. ✅
Rendering & Preview
  • render_frame: Render a frame and save it to disk (file-based output only). ⚠️ (Works, but fails on large resolutions due to MemoryError: Bitmap Init failed. This is a resource limitation.)
  • render_preview: Render a quick preview and return base64 image (for AI). ✅
  • snapshot_scene: Capture a snapshot of the scene (objects + preview image). ✅
Compatibility Plan & Roadmap
Cinema 4D Version Python Version Compatibility Status Notes
R21 / S22 Python 2.7 ❌ Not supported Legacy API and Python version too old
R23 Python 3.7 🔍 Not planned Not currently tested
S24 / R25 / S26 Python 3.9 ⚠️ Possible (TBD) Requires testing and fallbacks for missing APIs
2023.0 / 2023.1 Python 3.9 🧪 In progress Targeting fallback support for core functionality
2023.2 Python 3.10 🧪 In progress Aligns with planned testing base
2024.0 Python 3.11 ✅ Supported Verified
2025.0+ Python 3.11 ✅ Fully Supported Primary development target
Compatibility Goals
  • Short Term: Ensure compatibility with C4D 2023.1+ (Python 3.9 and 3.10)
  • Mid Term: Add conditional handling for missing MoGraph and Field APIs
  • Long Term: Consider optional legacy plugin module for R23–S26 support if demand arises
Recent Fixes
  • Context Awareness: Implemented robust object tracking using GUIDs. Commands creating objects return context (guid, actual_name, etc.). Subsequent commands correctly use GUIDs passed by the test harness/server to find objects reliably.
  • Object Finding: Reworked find_object_by_name to correctly handle GUIDs (numeric string format), fixed recursion errors, and improved reliability when doc.SearchObject fails.
  • GUID Detection: Command handlers (apply_material, create_mograph_cloner, add_effector, apply_mograph_fields, set_keyframe, group_objects) now correctly detect if identifiers passed in various parameters (object_name, target, target_name, list items) are GUIDs and search accordingly.
  • create_mograph_cloner: Fixed AttributeError for missing MoGraph parameters (like MG_LINEAR_PERSTEP) by using getattr fallbacks. Fixed logic bug where the found object wasn't correctly passed for cloning.
  • Rendering: Fixed TypeError in render_frame related to doc.ExecutePasses. snapshot_scene now correctly uses the working base64 render logic. Large render_frame still faces memory limits.
  • Registration: Fixed AttributeError for c4d.NilGuid.